Honkai Star Rail Pity Calculator

🚀 Honkai Star Rail Pity Calculator

Estimate limited character, Light Cone, standard, and departure warp odds with pity count, guarantee state, tickets, Stellar Jade, soft pity, and 50/50 math.

Tip: Enter pity as the number of pulls since your last 5-star on that banner family. Character, Light Cone, and standard pity do not share one counter.
🎯HSR Banner Presets
⚙️Pity and Resource Inputs
Calculator note: This planner models one banner family at a time. Limited character guarantees carry between limited character banners, and Light Cone guarantees carry between Light Cone event banners.
Character event warp uses 0.6% base 5-star odds, 90 hard pity, and a 50/50 featured check.
Count pulls after the last 5-star on this banner type. Do not include the next pull.
For standard and departure, the calculator treats any 5-star as the target result.
Use multiple copies for Eidolon, Superimposition, or repeated 5-star target planning.
Use Special Passes for limited banners and regular passes for standard/departure.
160 Stellar Jade equals 1 pull. Remainder Jade is tracked in the breakdown.
Add expected passes from events, login rewards, shop reset, or saved conversions.
The chance card uses the smaller of your resources and this cap.
This estimates how many pulls are needed to reach the selected target probability.
Soft pity rates are approximated as a ramp because exact hidden per-pull weights are not published in-game.
📌Banner Spec Grid
0.6%
Base 5-star odds
50/50
Featured check
74
Soft pity starts near
90
Hard pity pull
90
Pulls to hard pity
90
Usable planned pulls
40
Pulls from Jade
0
Unconverted Jade
Pity Forecast
Chance Within Plan
0%
target chance from planned pulls
Expected Pulls
0
average pulls to target
Confidence Pulls
0
pulls for selected chance
Resource Gap
0
Stellar Jade equivalent
🧮Banner Comparison
Character Event
Base odds0.6%
Hard pity90
Featured50/50
GuaranteeAfter loss
Light Cone Event
Base odds0.8%
Hard pity80
Featured75/25
GuaranteeAfter loss
Standard Warp
Base odds0.6%
Hard pity90
FeaturedNone
GuaranteeAny 5-star
Departure Warp
Base odds0.6%
Hard pity50
FeaturedNone
GuaranteeAny 5-star
📚Reference Tables
Banner rate model
BannerBase 5-starConsolidatedTarget check
Limited character0.6%1.6%50/50 then guarantee
Light Cone event0.8%1.87%75/25 then guarantee
Standard stellar0.6%1.6%Any 5-star counted
Departure warp0.6%Early account onlyAny 5-star counted

The consolidated rate includes pity behavior. The calculator separately simulates soft pity and guarantee state.

Pity behavior by banner
BannerSoft zoneHard pityCounter carry
Character eventAround 74+90 pullsLimited character banners
Light Cone eventAround 64+80 pullsLight Cone banners
Standard stellarAround 74+90 pullsStandard only
Departure warpAround 40+50 pullsDeparture only

Soft pity is modeled as a rising chance before hard pity, not as a fixed guarantee.

Resource conversion
ResourcePull valueUse in calculatorNote
Stellar Jade160 = 1 pullFloor convertedRemainder shown
Special Pass1 pullLimited bannersCharacter or cone
Regular Pass1 pullStandard bannersStandard or departure
Extra tickets1 pull eachFuture incomeAdd expected passes

Use the planned pull cap when you want to reserve part of your Jade or tickets for another banner.

Planning scenarios
ScenarioRiskUseful inputWatch result
Fresh 50/50Can lose first 5-starNo guaranteeConfidence pulls
Guaranteed pushOnly pity timingGuarantee onResource gap
Light Cone chase25% loss chance75/25 bannerExpected pulls
Eidolon planMultiple cycles2 or 3 copiesChance within plan

For exact account planning, keep separate pity notes for character, Light Cone, standard, and departure banners.

Tip: If the resource gap card is negative, you have enough pulls for the selected confidence target. If it is positive, that is the extra Stellar Jade equivalent to save.

Honkai Star Rail players feels anxious about whether to pull now or wait for next banner. And that’s understandable, you want to know if it makes sense to spend money on a certain character or not. The calculator above turns that anxiety into numbers.

For most player, pity is simply a countdown. If I’m within five pulls of hard pity then I’m fine, right? Nope. That’s wrong. Pity doesn’t stay steady until the final pull, no it’s ramped. After reaching about seventy-four pulls for characters, your chances begin to climb rapidly.

How to Use the Calculator

Because of this soft pity mechanic, the actual average amount of pulls needed to obtain a five-star are far less than the theoretical maximum. Most of the time you don’t reach ninety because the variance before the kick-in of the ramp typically prevents it. This curve informs spending decisions. Because it shifts from 0.6% base rate at zero pity to 9% chance of a drop with three pulls, knowing this curve will inform where you spend resources.

At zero pity, there’s no advantage and that 0.6% feels harsh; pulling anything means losing out. But maybe you’ve been saving up pulls over multiple banner. Maybe you’re standing on the precipice of a guaranteed drop but don’t even know it. This tool considers your existing pity count against the odds of landing near soft zone. It helps show where you sit: Do you need to wait for luck? Or does math calculate the odds for you, letting you concentrate on purse strings instead.

As much as your pity number matter, so does your guarantee status. Losing a fifty-fifty roll in a gacha game is punishment. But it’s instant protection: mathematically, your next five-star is guaranteed to be the one you want. Because now you can keeps pulling more recklessly. The worst case is this. You don’t get what you want. Instead, you get a standard unit. You aren’t wasting anything by pulling duplicates.

The table on that page shows who handles those guarantees different than each banner. Light Cones work under a seventy-five-to-twenty-five split, giving you better odds but still leaving some opportunity to get dissapears. That’s before you factor in planning for multiple copies. Catching an Eidolon isn’t simply a matter of landing same five-star a second time. It’s also having enough Stellar Jade reserves to endure the pity cycle (twice), or (three) times.

It’s knowing whether you can afford to spend what currency you have to bridge the gap between where you stand now and level of certainty you feel comfortabley with. Do you take the risk of going without by spending less, with a 50-percent chance it won’t pan out? Or do you play it safe by shelling out more so you’re certain (95 percent?) you’ll succeed? There is no correct choice. That depends completely on how much that specific ability boost is worth compared to the cost of keeping some of those furnitures for when the next thing drops.

Unlike a marathon, this is more like a sprint: The Departure Warp has 50 pulls, so the soft pity hits sooner (around pull forty), which doesn’t leave a lot of time. That’s why you shouldn’t hoard early: you need to commit and burn fast, while monitoring both limits. It’s easy to run out of pulls before the probability ramp saves you if you let things drag on.

But at the end of the day, this calculator isn’t a predictor of destiny. It’s an expectation-manager. Yes, the game will always rolls its own dice. Knowing what they look like, however, allows you to plan accordingly. You go from pulling out of fear to pulling with intent. If you’re saving up for your main character, or simply plugging holes here and there.

Whatever the case, seeing your resource gap clearly transforms anxiety into strategy. Sure, you may still not recieve pity at precisely the moment you wish. However, you will at least know why it happened.

Honkai Star Rail Pity Calculator

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