🧙 FFXI Stat Calculator
Compare STR, DEX, VIT, AGI, INT, MND, and CHR before you lock your gear.
| Role | Main | Top Sec | Goal |
|---|---|---|---|
| Tank | Stam | Vers | Live longer |
| Healer | Int | Haste | Cast faster |
| Melee | Agi | Crit | Burst windows |
| Caster | Int | Haste | Tempo and flow |
| PvP | Primary | Vers | Trade safely |
| Hybrid | Primary | Vers | Stay flexible |
| Setup | Main Bias | Pair | Use |
|---|---|---|---|
| Endgame DPS | 34% | Haste | Boss burn |
| Solo | 30% | Vers | Fast pulls |
| Tank Wall | 18% | Stam | Front line |
| Healer Flow | 26% | Haste | Clean casts |
| Challenge Burst | 24% | Vers | Short trades |
| Leveling | 30% | Crit | Fast kills |
| Stat | Wins When | Best For | Watch For |
|---|---|---|---|
| Primary | Main lane | All Roles | Low share waste |
| Haste | Tempo matters | Caster, heal | Overcap feel |
| Crit | Burst matters | Melee, PvP | Bad timing |
| Mastery | Spec scales | Many specs | Not all specs |
| Vers | Need safety | Tank, PvP | Fewer spikes |
| Stam | You get hit | Tank, solo | Low output |
Final Fantasy XI delivers many statistics for every player, monster and battle object in the game. Because of the huge scope and trouble of it, it deal about more stats than in almost each other game. Those attributes or stats are made up of numbers that show the features of a player.
There happened seven basics. Each from them binds to one from seven of the eight elements. Almost all other stats originate from those basics.
Basic Stats in Final Fantasy XI
Force helps offensive attack for near and distant blows. STR belongs to the fiery element. Also exist stat-differences between races.
For instance, you commonly mentions the difference between taru and galka. In level 99 the MP-difference between taru and galka reach almost 400. Veterans that ended everything in the game, have +30 in all stats, during newcomers suffer -30.
Like this some stuff, as earrings, become genuinely useful if you reached maximum rank.
For compile those values necesars zorgemecon. Stat-calculator shows that basic stats give different jobs and subjobs. Little CGI-program estimates stats for jobs in FFXI.
Muffinmetrics is descriptive simulator of FFXI. It covers almost all game stuff with precise damage-formulas. It applies controlled rules for PDIF, fSTR and WSC.
It answers for test notions and perfekt buildings. So it helps to understand stats whether for maximum DPS ultimately or for lockstyle-attempts.
Luda math is entirely complicated. For witchcraft the calculations consider skill in every magic class together with whole macc and mab. Matter to also compare stats.
For instance, you could ask whether WSD+10% matches MAB+60 for magic WS. If MAB+5 value as WSD+1%, so MAB+60 correspond to WSD+12%. But if MAB+6 matches WSD+1%, you must control other stats on the bits.
Players use tables and formulas for translate grades in real stat-values. The base points stats in level 1 and the scale decides the prize for every additional level.
