⚔️ Dark Souls 3 Damage Calculator
Calculate exact Attack Rating (AR) for any weapon build — including scaling, infusion & two-handing bonuses
| Grade | Approx. Multiplier | Stat Range (Most Efficient) | Typical AR Bonus at 40 Stat | Notes |
|---|---|---|---|---|
| S | ~1.50–1.80 | 1–60 | +90–120 | Rare, usually via infusion or unique weapon |
| A | ~1.10–1.49 | 1–60 | +60–90 | Very strong scaling, worth investing |
| B | ~0.75–1.09 | 1–40 | +35–60 | Solid scaling, good for quality builds |
| C | ~0.50–0.74 | 1–40 | +20–35 | Mediocre; often left at softcap |
| D | ~0.25–0.49 | 1–25 | +10–20 | Minimal returns; rarely worth investing |
| E | ~0.10–0.24 | 1–15 | +5–10 | Negligible; infuse away from this stat |
| Infusion | Primary Stat | Base AR Change | Best For |
|---|---|---|---|
| Heavy | STR | –5% base | Pure STR builds |
| Sharp | DEX | –5% base | Pure DEX builds |
| Refined | STR+DEX | –8% base | Quality builds |
| Raw | None | +15% base | Low-stat characters |
| Crystal | INT | –10% base | Sorcerer builds |
| Fire | None | Flat fire AR | Low INT/FTH |
| Chaos | INT+FTH | Split fire AR | Pyromancer |
| Lightning | FTH | Split light AR | Cleric builds |
| Dark | INT+FTH | Split dark AR | Dark builds |
| Hollow | LCK | +5 per 10 LCK | Luck/bleed |
| Blood | LCK | –10% base | Bleed builds |
| Deep | None | Flat dark AR | Early game |
| Enemy Type | Phys Def | Elem Def | Notes |
|---|---|---|---|
| Hollow (early) | 60–80 | 40–60 | Low resistance |
| Knight (mid) | 120–160 | 80–100 | Heavy armor |
| Dragon/Ancient | 200–280 | 120–180 | Use lightning |
| Boss (early) | 100–140 | 80–120 | Varies widely |
| Boss (late) | 180–250 | 140–200 | High resistances |
| PvP Player | 80–200 | 60–160 | Depends on build |
| Silver Knight | 148 | 95 | High phys def |
| Darkwraith | 110 | 80 | Dark resist |
| Weapon | Upgrade | Base Phys AR | STR Scale | DEX Scale | Weight |
|---|---|---|---|---|---|
| Lothric Knight Sword | +10 | 155 | D | C | 3.0 |
| Dark Sword | +10 | 165 | C | C | 4.0 |
| Astora Greatsword | +10 | 198 | C | C | 8.0 |
| Greatsword (UGS) | +5 | 230 | B | — | 20.0 |
| Chaos Blade | +5 | 205 | — | A | 4.5 |
| Sellsword Twinblades | +10 | 100x2 | E | B | 5.0 |
| Dragonslayer Greataxe | +5 | 260 | B | — | 18.0 |
| Uchigatana | +10 | 155 | D | C | 4.0 |
| Estoc | +10 | 140 | D | C | 3.0 |
| Black Knight Sword | +5 | 220 | C | D | 8.0 |
FromSoftware released the game Dark Souls 3 in 2016, that combined cruel difficulty with rich elements of role-playing games. Bandai Namco Entertainment handled the publishing so that it arrived on PlayStation 4, Xbox One and computers. This was the third and last part of the Dark Souls series.
The plot twists around a fading warrior, that wanders through a dying world, where the fires, that once kept everything alive, decline and disappear, leaving death in their place. Hidetaka Miyazaki directed that chapter, keeping the name of the series as both critically praised and truly genre defining without Damage.
Dark Souls 3: A Hard but Beautiful Game
The praise started just after the launch. It received the prize for the best role-playing game at Gamescom 2015, during E3 2015 it gave more than 35 prizes and nominations. On Steam, the situation looked even better, almost 94% from more than 105 000 reviews, that arrived, were positive.
Players, whether expert veterans or total beginners, found themselves seized by the rewarding gameplay and the stunning visuals.
Dark Souls 3 does not help you by holding the hand. The game became famous because of its harsh trouble and because of that, that it casts you directly in the depth with little guidance. Basically, you join a cycle: you die many times, later ultimately progress.
For new players, the first areas seem stumbling at first, but here the spot, after three until six hours of real game, something clicks inside. When the management of survival, dodging and improvements of weapons start to make sense, the progress becomes visible. Interestingly, beginners, that enter cooperative mode, commonly learn more quickly, because teaching another about tactics against bosses is one of the most efficient ways to learn.
Thanks too smoother mechanics than in prior titles, more clear ways of progress and the investment of the community in mutual help, it became accessible more than the frightful name of the series points.
The world is wonderful, filled with varieties of landscapes, species of enemies and a terrific arsenal of weapons and objects, that will alter your first impression. You truly want to explore every part. No two places look alike, and the designs of bosses surpass everything before.
The monsters here look truly disturbing, bizarre and unsettling in a way, that well seizes the style of a world, that has artificially survived past its natural finish. Everything simply rots, preventing real death. Truly, the set of bosses in Dark Souls 3 could be the most mighty in whole Soulsborne history.
What gives it depth, is the number of different builds for players, that you can create from the broad range of weapons available. It offers the most balanced part of the series. Players, that intend magic, can easily cross early content, but they will meet cruel walls, when a certain boss requires precise timing of attack or summoned help.
Loyalty to builds brings its own enjoyment through miracles, fire spells and sorceries.
The Deluxe Edition includes the main game together with the Season Pass, that adds new maps, bosses, enemies and fresh weapons with armor. Ashes of Ariandel, the first expansion, feels like something natural, as if it belongs to the main story. The Ringed City, the last DLC, turns everything upward, with splitting streets and terrific cathedral mixed in almost dreamlike fashion while it falls into thevoid, bothering, perfect closure for the story.
