Tibia Party Loot Calculator

💰 Tibia Party Loot Calculator

Estimate party hunt profit from vocation roles, damage and healing contribution, rare drop rules, supplies, hunt duration, stamina, prey, and each member share.

Tip: This calculator is a party ledger, not a simple loot tracker. Enter the team loot first, then choose how the party actually shares gold, rares, and supplies.
🎯Party Hunt Presets
Party Split Inputs
Presets fill team pace, role mix, and supply assumptions. Change any field for your world and logs.
Use 2 for duo, 3 for trio, 4 for classic team hunt, or 5 when a support/service member shares.
Used for role table, rare reserve rules, and supply deduction.
Equal is common for stable teams. Contribution modes help mixed level or service hunts.
All session cards scale from this active hunt time.
Gold, stackables, creature products, vendorables, and regular market loot before rare item EV.
Use party analyzer damage share for your character.
For druids and blockers, include healing, lures, bombs, walling, and rescue value as agreed by team.
Used only by the manual split method, or as a check against your agreed split.
This changes only expected rare value for your share, not normal loot.
Used when rare allocation is reserved to a role.
Use the expected sale value of the rare item or rare bundle.
Chance that the team sees at least one counted rare in one active hour.
Potions, runes, ammunition, imbuement drain, rings, amulets, bombs, and refill waste for the full party.
Used when you want your personal net after your own burn, regardless of team accounting.
Team-first is common for organized parties; personal-after shows your character ledger.
Use 100 for normal. Lower values can model fatigue, slow refill, or weaker pull rhythm.
Applies to normal loot and rare EV when the bonus covers the important creatures.
Skipped corpses, cap pressure, market taxes, undercutting, or items nobody bothers to sell.
Contribution split = damage plus this weighted support score.
📌Current Party Specs
4
Party size
EK
Your role
25%
Expected loot share
1.12x
Loot modifier
Tibia party loot report
Team net profit
--
gp per hour after selected supplies
Your expected share
--
gp for this hunt duration
Your net rate
--
gp per hour including rare policy
Rare drop chance
--
chance during this session
🧮Split Method Comparison
Equal Split
Share--
Net/hr--
Session--
Contribution
Share--
Net/hr--
Session--
DPS Weighted
Share--
Net/hr--
Session--
Manual Share
Share--
Net/hr--
Session--
📊Party Loot Tables
Expected Member Share Breakdown
RoleShare basisSupply burn/hrExpected net/hrSession share

Member rows are modeled from the selected party profile. Your role row uses your entered damage, healing, and personal supply values.

Party Hunt Preset Reference
PresetSizeNormal loot/hrRare policy
Library 4-vocation44.2MSold split
Issavi Sphinx Duo22.6MSold split
Soul War Seal47.8MRole reserve
Ingol Surface Trio35.1MContribution
Cobra Bastion Duo22.3MWinner keeps
Gnomprona Hazard48.4MGuild fund
Roshamuul Bones43.8MEqual split
Falcon Bastion Duo22.1MSold split
Asura Mirror Trio33.2MContribution
Rotten Blood Squad410.5MRole reserve
Vocation Role Weight Guide
RoleMain valueTypical damageSupply risk
Elite KnightBlock, lure, survive15-25%High potions
Royal PaladinOff-tank and steady DPS20-32%Ammo plus pots
Master SorcererBurst wave damage25-40%Runes and mana
Elder DruidHealing and control18-32%Runes and mana
SupportBombs, walls, service0-15%Agreed by team
Rare Drop Allocation Reference
ModeYour rare EVUse whenWatch out
Sell and splitRare EV x shareStable teamsMarket tax
Winner keepsRare EV / party sizeRoll or loot-owner ruleFeels swingy
Role reserveAll or none by roleTank/healer upgradesAgree first
Guild bank0 personal rare EVProgression fundsTrack ledger
Formula Reference
OutputFormula ideaWhy it mattersShown as
Adjusted lootNormal loot x stamina x prey x lossModels real party pacegp/hr
Contribution shareDamage plus weighted supportRewards healing and blocking% share
Rare EVRare value x hourly probabilitySeparates spike valuegp/hr
Your netShare minus suppliesShows personal profitgp/hr
💡Party Loot Tips
Lock the rare rule before the hunt starts. A 20M item changes the emotional math fast. Decide whether it is sold, rolled, reserved, or banked before the first pull.
Keep supplies separate from contribution. Damage and healing decide value created; potions, runes, arrows, imbues, rings, amulets, and bombs decide what each member actually keeps.

The typical scenario goes like this: You all agree casually, only for it to curdle into resentment. You spend two million gold on potions and runes, burn another three hours in the Library, and come out with a chest full of nothing but standard loot. Your sorcerer buddy pulls the rare weapon, which he keep. You split the gold evenly, but something isn’t quite right. If everybody agreed on the math ahead of time, it would feel right; but no one did.

The Tibia party loot calculator aim to solve this very problem, forcing you to define your profit before killing your first monster. The issue is that most hunter view party hunting as an event they share with no defined expectations regarding rewards, which is where people fail. Gross income is not equal to profit. Income minus wasteful expenditure equal profit.

Why You Should Plan Your Loot Before Hunting

Enter your team’s pace, supplies burned through, and your personal split rules into the calculator above, and let it do the rest. You will no longer debate if a healer spends too much on mana potions or not enough on damage. Input how many hours were spent hunting, what average loot per hour was anticipated to be, and how many runes, arrows, and imbuement points the team burn through. Then watch as the calculator spits out your true, actualy hourly net profit.

The difference between personal and team supplies is a far bigger deal than it may appear. A druid spends mana; a potion-sipping, heavy-hit-taking blocker bleeds gold at a rate that make the druid’s expenditure look negligible. Tanking is effectively subsidising dealing damage if you split everything 50/50 without considering cost. You can use the calculator either way, deduct all team supplies (which includes the possibility of sharing potions) first, then personal costs afterwards OR deduct personal costs first and share out the rest. One way is closer to how your group would of actually settle things. Presets help illustrate this in action, without having to enter figures yourself.

The volatility from rare drops is something you won’t see with straightforward averages. They add an element of chance. A single windfall could be worth twenty million gold and completely change a break even session into profit, or it could go missing for weeks at a time only to reappear out of thin air. The expected value incorporates your allocation method, along with the drop chance per hour. Then it takes all those options into account and calculates distribution of wealth. Do you want to put them in the guild fund? Reserve them as a tank upgrade? Sell em and share the money? Let the finder do what they want? Every choice will affect how the wealth is distributed.

The picture is complicated even more by stamina and prey bonuses, which don’t impact raw loot tables but instead scale efficiency. For instance, a fully-stamina player earns higher XP/hour, effectively reducing their time cost on all gold earned. If some players in your party have active prey items or lower stamina levels, this will further move your actual profit rate away from the baseline. The calculator takes these modifiers into account to display your actual accumulation of wealth (faster/slower) relative to a normal hunt.

To give some context to these choices, the page includes several reference tables that detail common split modes and vocation weights. This helps explain when an even split is better for long-standing, stable teams. It also shows when a contribution-based split is better for mixed-level teams where one individual shoulder more of the load. It also lets you play around with different scenarios and get a sense for what a tweak in rare policy will do to your bottom line.

But at the end of the day, party hunting isn’t just a battle of skills, it’s a battle of words. Setting some ground rules beforehand will make those post hunt arguments more civil and keep your buddies together. Do you want everyone to contribute all their rares to the guild bank? Or do you want them to save rares for upgrades? Agreeing on the definition of value makes the math easy. And a clean ledger will serve your friendship better then any rare item could.

Tibia Party Loot Calculator

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