Anime Vanguards Pity Calculator

🎮 Anime Vanguards Pity Calculator

Plan Anime Vanguards summons from banner type, target rarity, current pity, gems, event currency, tickets, VIP discount, multi-summons, luck boosts, and target odds.

Tip: Special and Selection banners share their pity count, while event and memoria banners should be tracked as their own summon plan.
📋Anime Vanguards Banner Presets
⚙️Pity and Resource Inputs
Model note: Rates and pity defaults follow public Anime Vanguards summon data, but every key value is editable for rotating banners and special events.
Special banner uses gems, optional VIP discount, rotating units, and Legendary/Mythic/Vanguard pity.
Mythic defaults to 0.5% base rarity odds and 400-summon pity.
Use 50 for middle Mythic, 20 for side Mythic, 100 for chosen Selection target, or a custom pool share.
Count summons since your last unit of this rarity on the matching banner pool.
Vanguard pity can be one-time. Secret units are usually modeled without a pity guarantee.
Special, Selection, and Special Memoria banners use gem costs in this planner.
Event banners often use 150 event currency per summon; edit the cost if needed.
Each ticket is treated as one pull on the selected banner.
The VIP discount applies to gem banners in this model, not event currency banners.
Use 10 for a normal ten-pull, or set a custom batch size for planning.
The chance card uses the smaller of available resources and this pull cap.
Set 2 or more for duplicate farms, evolution copies, or multiple target pulls.
Auto-filled by rarity, but editable for boosted banners or custom assumptions.
Use 0 for no hard pity. Legendary is 50, Mythic is 400, Vanguard varies by banner.
Luck boosts are modeled for Legendary/Mythic only and do not alter Secret or Vanguard odds.
📌Banner Spec Grid
0.5%
Base rarity rate
50%
Target share after rarity hit
400
Hard pity summons
400
Summons to next pity
50
Currency per summon
400
Usable planned pulls
40
Full multi-summons
1.00x
Applied luck multiplier
Anime Vanguards Pity Forecast
Chance To Target
-
within planned pulls
Expected Pulls
-
average pulls from current pity
Resource Gap
-
to expected target pulls
Mythic / Secret Odds
-
in the same pull plan
Banner Comparison Grid
Special Banner
CurrencyGems
Mythic pity400
Target slots50 / 20 / 20
VIP40 gems
Selection Banner
CurrencyGems
Shared pitySpecial
Target slotChosen middle
Refresh24 hours
Event Banner
CurrencyEvent
Mythic pity400
Vanguard20,000
VIPNo discount
Memoria Plans
TargetMemoria
Vanguard rate0.075%
Event pity15,000
Special pity20,000
📚Reference Tables
Summon rarity rates
RarityDefault rateLuck boostCalculator use
Rare75.496%No target modelReference only
Epic20%No target modelReference only
Legendary4%Boostable50 pity default
Mythic / Exclusive0.5%Boostable400 pity default
Vanguard memoria0.075%Not boostedLarge one-time pity
Vanguard unit0.005%Not boostedLarge one-time pity
Secret unit0.004%Not boostedNo pity default

Luck boosts are modeled only where they are described as affecting Legendary or Mythic style units.

Pity and currency defaults
BannerLegendaryMythicVanguard
Special / Selection50 summons400 summons25,000 unit
Special Memoria50 summons400 summons20,000 memoria
Event unit50 summons400 summons20,000 unit
Event memoria50 summons400 summons15,000 memoria

Legendary and Mythic pity normally resets after that rarity appears; Vanguard pity is treated as one-time when selected.

Resource conversion
ResourcePer summonVIP optionUsed by
Gems5040 with VIPSpecial and Selection
Event currency150No VIP discountEvent banners
Tickets1 ticketSame valueAny matching banner
Multi-summonUser enteredUsually 10Batch planning

The calculator floors currency into whole summons, then adds tickets as direct pulls.

Target share examples
Target planInput shareBest presetWatch result
Middle Mythic50%Special MiddleExpected pulls
Side Mythic20%Special SideResource gap
Chosen Selection100%Selection ChosenChance to target
Secret hunt100%Secret UnitSecret odds
Shared poolCustomCustom bannerTarget share

If you only care about any unit of a rarity, set the target share to 100%.

Tip: A 10-pull is not simply ten times the single-pull chance. The calculator uses compound odds so multi-summon probability stays realistic.
Tip: For Vanguard and Secret plans, confirm your account level and whether one-time pity is already marked reached before trusting the gap.

Whether it’s saving to buy that next unit or burning some cash trying to hit a Mythic drop, that nagging question of “to save or spend?” is something we’re all familiar with. When pool sharing and pity systems mix into that, answer isn’t always clear. Unless you have an account where everything is locked in, most people will keep fishing aimlessy until they land what they want or their funds are depleted. Accounts gets thrown off balance before they ever settle.

That doesn’t mean that planning take away the element of chance; rather, it enables you to calculate the odds to avoid taking a blind risk. To start, understand that pity isn’t just a safety net; it’s the baseline for your budgeting. If you open up the calculator (above), you’ll see that it break out types of banners very rigidly. A lot of times, Selection & Special banners actualy share a pity count. Every pull you make on one counts toward the guarantee on the other.

How to Use the Gacha Calculator Wisely

What’s important to know is that a lot of people think they’re two distinct thing and overestimate their distance from the guarantee. If you’ve been pulling at both, combined total applies rather than each banner individually. The calculator recognize this shared status, so you won’t waste resources chasing something you’ve already hit. The tool accounts for this shared state so you don’t double count your progress or waste resources chasing a guarantee you already triggered.

And then there’s the issue of target specificity. Pulling a Mythic isn’t the same as pulling the particular Mythic in the center slot. If you’re trying to fill out a set, it matters if you’re looking for a specific Mythic unit or just any rare item at all. The twenty percent target share reflect the fact that your pull could be anything, not just what is in the center slot. Fifty percent target share implies you only want the main prize. In some cases, this change the expectation of how many pulls are necessary, potentially by a significant amount. This is the difference between being certain you’ll recieve a premium item versus being certain you’ll receive the right item.

And then there’s the issue of managing currencies. Gems are simple, as is event currency provided they don’t expire with the banner. Tickets take some thought, though, as you’ll need to account for them alongside your gems and any VIP discounts. The calculator also lets you input both gems and tickets, along with any VIP discounts that lower cost per summon.

Here’s where most plans start to unravel. Because a 10-pull isn’t just ten separate pulls when it comes to probability structure, compounding the odds means that your chances won’t increase at the same rate. The model takes care of those transformations so you can determine whether or not you have enough resources for anything more than a slim chance of success.

Units from vanguards also pose an interesting problem. Because of their different pity mechanics (or lack thereof) compared to other rarities, they needs to be considered separately. There are some who grant pity only once (you reach the threshold, the bonus gets used up). Then there are others that don’t provide any pity at all, and your chances is purely based off low base rates. These include secret units as well, which will take an enormous number of pull just to stand a chance.

The difference between those unit is spelled out plainly in the reference tables provided with the tool… Which ones get pity and which ones do not. Not paying attention here might cost you time/money on banners where the odds will never work in your favor.

Complicating this matter even more, luck bonuses change some rarity odds and not others. For instance, it may increase your chance of pulling a Mythic twice over, but leave a Vanguard unscathed. This will tell you if you should of held off on that next pull, or take the plunge. Once you choose your boost status, multiplier is accounted for automatically in the calculator, giving you a better idea of where you stand. It’s a slight tweak to the input, but makes a world of difference when you’re near one of the pity thresholds.

To conclude. This tool is about setting realistic expectations. It won’t predict exactly what happens, it’ll give you a statistical range and help determine whether or not a pull plan is viable. Often times, if the probability is too low and the resource gap is too large, it’s best to save up for a banner with a more favorable pity structure or wait for one with better odds altogether.

Understanding your chances is half the battle. That’s why gaming is about making informed choices. Next time you’re tempted to drop all of your gems in an impulse, run the numbers first. You just might find out that waiting pays off better than hoping ever could.

Anime Vanguards Pity Calculator

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