Arknights Pity Calculator

🎯 Arknights Pity Calculator

Estimate 6-star odds, featured target chance, orundum conversion, tickets, pity ramp, guarantee context, and limited spark progress before committing pulls.

Tip: Arknights pity is about any 6-star first. The featured operator chance is a second step unless a special guarantee or spark applies.
📋Arknights Banner Presets
⚙️Pity and Resource Inputs
Calculator note: This models one pity pool at a time. Enter pulls since your last 6-star on that pool, then choose the target share and spark context for the banner.
Standard and event headhunting use the 2% 6-star base rate and the post-50 pity ramp.
Pity resets after any 6-star, even if the operator is off-banner or a duplicate.
This is the chance that a 6-star hit is your target before guarantee or spark rules.
Spark is modeled as one redeemable target copy when the contract threshold is reached.
For limited banners, enter the current Headhunting Data Contract count on this banner.
Use multiple copies for potential planning. Spark adds at most one target copy in this model.
Include single tickets and 10-pull permits as total pull count.
600 Orundum equals one headhunting pull. Leftover Orundum is shown below.
Add expected permits, login pulls, event pulls, or shop tickets for the same banner.
Use this if you will stop early even when more pulls are available.
The confidence card estimates the pulls needed to reach this target probability.
📌Current Banner Spec Grid
2%
Base 6-star odds
2%
Next pull 6-star odds
50%
Target share on 6-star
50
Pulls until ramp starts
90
Usable planned pulls
60
Pulls from Orundum
0
Unconverted Orundum
Off
Spark threshold status
Arknights Pity Forecast
Chance Within Plan
0%
target chance from planned pulls
Expected Pulls
0
average pulls to target
Confidence Pulls
0
pulls for selected chance
Resource Gap
0
Orundum equivalent
Banner Comparison Grid
Event Single
6-star base2%
Target share50%
Ramp startsAfter 50
Target safetyNone
Limited
6-star base2%
New pair share70%
Single new unit35%
Spark300
Kernel
6-star base2%
Single target25%
Pity poolSeparate
Use caseOlder ops
Joint Operation
6-star base2%
One target25%
Any listed100%
RiskSplit pool
📚Arknights Pity Reference Tables
6-star pity ramp
Pity before pullNext 6-star rateMeaningPlanning note
0 to 492%Base rateVariance heavy
504%Ramp beginsFirst boosted pull
6024%High pressureMany accounts hit soon
7044%Very highTarget share still matters
98100%Forced 6-starAny 6-star resets pity

The calculator treats the next pull after 50 misses as the first boosted pull and raises the 6-star rate by 2 percentage points each pull.

Rate-up target share examples
Banner targetShare on 6-starBest selectionRisk note
Single event operator50%Single featuredNo normal hard target
One of two standards25%One of twoCan hit other rate-up
New limited unit35%Limited singleSpark may rescue
Either new limited70%Limited eitherBroader target
Any 6-star100%Any 6-starPity-only check

Use the rate-up type to define what counts as success. A 6-star hit is not automatically the operator you want.

Pull resource conversion
ResourcePull valueCalculator fieldNote
Orundum600 = 1 pullOrundum availableRemainder tracked
Single permit1 pullTicketsAdd directly
10-pull permit10 pullsTicketsEnter as 10
Event pulls1 pull eachExtra pullsSame banner only
Data contract1 per limited pullSpark countLimited banners

The planned pull cap lets you reserve part of your saved pulls while still counting your full resource pool in the gap.

Planning scenarios
ScenarioMain riskUseful inputWatch result
Fresh eventLow early 6-star oddsPity 0, 50% targetExpected pulls
Near soft pityOff-banner 6-starPity 50+Chance within plan
Limited sparkLong contract pathSpark progressResource gap
Joint OperationFour-way split25% targetConfidence pulls
Any 6-starNo target filter100% target shareNext pity timing

For banners with separate counters, keep separate pity notes instead of mixing all historical pulls together.

Tip: If a limited spark is enabled, the calculator counts the spark threshold as a redeemable target copy. That is separate from random 6-star pity.
Tip: A high pity count improves the next 6-star odds, but a 25%, 35%, or 50% target share can still miss the operator you are chasing.

Gacha systems is a combination of patience and probability. Pulling an operator has a base two percent chance for six-stars. Pity bumps up those chances if it doesn’t work out. You weigh the risk of inconsistent results against savings. While most pullers are interested in any six-star unit available, it’s realy about which one. Some banners has a 50/50 chance at the unit they feature while others divide that between several units. If you’re after a limited operator and hit pity on a regular unit, it still stings even though the regular unit is six-star.

To avoid tracking down your own pulls, the calculator can figure out numbers based off your resource pool and target. The pity ramp also explains why the game works as it does. Your odds don’t stay the same; they shift with time. From the moment you fail to get a six-star after 50 pulls, the chance starts increasing. By pull 60, it’s up to 22%. At pull 99, it’s 100%. This means if you go 40 pulls without getting anything back, it is not unlucky but statistically within the norm. Pity isn’t just inevitable, it’s expected.

How Gacha Pity Works

There are two more parts to this system… Limited banners introduce a new twist via spark contracts. These give you a shot at a particular operator no matter what happens during a single pull, so long as you gather enough Headhunting Data Contracts. Instead of trying to predict probabilities, best course of action becomes resource management. Depending on how far along you are in your contract pile, the tool recalculate the number of pulls required to unlock an operator.

There’s also the issue that many players simply save up all their currency and don’t think about which banners drop what. Banners change frequently while Orundum build up gradually. Saving up too much may result in you missing out on an operator who won’t reappear for years. Unless the character completes a hole in your team, it isn’t smart to go all-in on a normal event.

Before parting with any money, think about how many total pulls this represents and what else you could of gotten from it. Looking at the expected number of pulls helps put this decision in perspective. Because starting rate is so low, it takes about sixty or even seventy pulls for most accounts to get a six-star. That’s your baseline number to use when planning for how much to save up. With only enough tickets for twenty pulls, the chances aren’t high unless you’re already deep into pity mode. Understanding this allow you to better decide if you should spend now or wait.

Your pity counter gets reset too for duplicates. If you need ascension materials and get a six-star operator you already have, it doesn’t advance your roster. It’s going to be a bummer if this happens late in the pity ramp. It’s modeled in the calculations this way: Anytime you get a six-star, it’s like a reset point where the odds will start from the base rate. That way, the model ensures that your subsequent odds starts from the base rate again.

The idea with gacha is more about managing risk than predicting things. There is no way for you to know exactly what operators you’ll see or how much free currency you’ll get. All you can control are when you pull and how aggressively you’ll spend resources. Protect yourself from chasing your losses by setting a hard limit before starting. For that matter, maintain distinct record-keeping for every headhunting pool. Kernel, limited and standard banners has their own counters, and they don’t mix. So make sure to track your pulls carefully, and check back after every play to know how far away (or near!) you are to pity thresholds.

Self-control is what fills your wallet and keeps your inventory stocked. Just like your tactical skill, the game also challenges your resolve. Know which resources are worth it, know how rates change, and you’ll flip random chance into a calculated investment. Maybe you won’t get it right from the start, but at least you’ll know just how close.

Arknights Pity Calculator

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