Armor Class Calculator | Defense Planner

🛡 Armor Class Calculator

Build AC from armor, Dex caps, shields, cover, and class defenses before you lock the sheet.

💪Preset Builds
Defense Controls
Pick the formula first. The field list will shift to match the mode.
Studded leather keeps full Dex and a clean stealth profile.
Full Dex applies in light or unarmored setups. Heavy armor ignores it.
Used by monk defense and some custom shell variants.
Used by barbarian defense and tough custom setups.
Used by bladesong focus and arcane shell builds.
Shield is a flat AC bonus when the mode allows it.
Use a live encounter value, then test the same build under pressure.
Covers +1 armor, ring bonuses, spells, or feature-based AC boosts.
Use for fighting style, buffs, situational feats, or temporary effects.
This drives the hit chance readout and the needed roll summary.
🧪 Natural or custom shell Shown when relevant
Use a creature skin, spell, or house formula as the starting point.
Set the max Dex contribution for natural or custom armor math.

Standard armor uses the armor table, then adds shield, cover, magic, and misc bonuses.

📊AC Anchor Points
12
Light defense
15
Sturdy baseline
18
Front line
21
Elite wall
Armor Check Readout
Final AC
0
total defense
Needed Roll
-
to hit on d20
Hit Chance
0%
vs selected foe
Defense Tier
Light
build posture
ModeStandard armor
Armor entryStudded leather
Base formula12 + Dex
Dex contribution+3
Ability contribution+0
Shield bonus+2
Cover bonus+0
Magic bonus+0
Misc bonus+0
Ignored sourceNone
Enemy attack bonus+7
Needed roll11+
Hit chance50%
50% hit benchmark+10 attack
📑Reference Tables
ArmorBaseDex ruleNotes
Padded11Full DexCheap light shell
Studded12Full DexBest light AC
Breastplate14Max +2Quiet medium pick
Plate18Ignore DexHeavy anchor

Use the armor table as the base line, then compare how much of your Dex score still matters in the chosen shell.

ModeFormulaShieldBest for
StandardArmor + Dex capYesMost builds
Monk10 + Dex + WisNoMobile skirmish
Barbarian10 + Dex + ConYesRage tanking
Bladesong13 + Dex + IntNoArcane duelist

If your mode blocks shields or armor, the calculator ignores those sources and shows the skipped piece in the breakdown.

SourceValueStacksNote
Shield+2FlatSimple AC bump
Half cover+2SituationalCommon field bonus
Three-quarters+5SituationalStrong position
Magic bonus+1 to +3FlatItem or spell boost

Flat bonuses stack cleanly, but cover is the first thing to change when the battlefield shifts.

Atkvs AC 15vs AC 18vs AC 21
+312+/45%15+/30%18+/15%
+510+/55%13+/40%16+/25%
+78+/65%11+/50%14+/35%
+105+/80%8+/65%11+/50%

The attack table shows why every extra AC point matters most when an enemy is already near the breakpoint.

Tip: Medium armor loves modest Dex, not max Dex.
Tip: If shield is forbidden, do not count it twice.

Armor Class, usually shortened to AC, shows how hard it is to hit a character. In D&D 5th Edition it ranks among the most important traits of any player, because it determines how easily they get hit in combat. AC does not always depend only on the armor a creature is wearing, and that is what makes the concept a bit confusing at first.

Although the name Armor Class suggests a strong connection with armor, indeed it is like this in some ways. Armor directly strengthens AC. Similarly help high dexterity or magic items like slippers of speed or a magic ring.

How Armor Class (AC) Works

Really AC mixes dexterity bonus, worn armor, natural protection like scales, magic and extra bonuses. The system measures the difficulty to damage a character, creature or thing by means of attack, including armor, evasion and magic protection.

The word comes from the game Chainmail of 1971 for miniatures, that inspired D&D. Here was a league for duels one-against-one, that decided whether attack hits or fails according to weapon of attacker and armor of defender

Basic AC without armor or shield equals 10 plus dexterity modifier. Average people without bonuses, without armor and with zero dexterity modifier has AC 10. Armors divide into three types: light, medium and heavy.

In light armor character mostly depends on his physical ability for escape. Medium limits dexterity bonus to two, while heavy entirely ignores dexterity.

Attacker rolls d20 and adds right bonuses. If the total matches or surpasses the AC of target, the atack hits. Armor Class so is the lowest number, that attack must reach to succeed.

Failed roll can glance off, bounce away or be absorbed.

Spells also change AC. Guardian of Faith gives bonus of two to AC, Mage Armor sets it to 13, Shield adds five and Haste adds two along with other benefits. Classes as monks or barbarians have unarmored defensive bonuses, while heavy armor users rely on themselves by means of complete plate.

Each can wear armor, but only experts know to wear it well. Without proper skill it gives penalty in checks of Strength or Dexterity, saving throws or attacks, and ban to cast spells.

Armor Class Calculator | Defense Planner

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