ARK Damage Calculator: Calculate Weapon & Dino Damage

⚔️ ARK Damage Calculator

Calculate weapon damage, dino attack output, and armor mitigation for ARK: Survival Evolved

Quick Presets
🧮 Damage Inputs
💡 Tip: Quality Bonus is the percentage shown on a blueprint (e.g. a 298% longneck adds 298% extra damage on top of base). Damage Stat Multiplier is your character or dino's melee/damage stat percentage. Leave Saddle Armor at 0 if targeting a player.
📊 Damage Results
🔫 Weapon Base Damage Reference
Weapon Base Damage Headshot Mult Armor Pen Notes
Longneck Rifle280x3.0FullSingle shot, reload
Fabricated Sniper165x3.0FullSemi-auto, 10 round mag
Pump Shotgun46 x14 pelletsx1.5No644 max per shot (all pellets)
Auto Turret (bullet)55x3.0PartialPer projectile
Compound Bow105 (metal arrow)x2.5YesWith metal arrows
Crossbow95x2.5NoStone arrow default
Assault Rifle45x2.0NoFull auto
Rocket Launcher1050N/AFullExplosion radius dmg
C4 Charge1500N/AFullRemote detonation
Metal Pike55x1.5NoCharge attack: x4
Sword55x1.5NoFast swing speed
Tek Rifle100x3.0FullEnergy-based
🦖 Dino Melee Damage Reference
Dinosaur Base Melee Dmg Attack Type 100% Melee Stat Notes
Rex (wild)62Bite62Scales with tame bonus
Giganotosaurus150Bite150Rage mode: x1.5 buff
Carnotaurus42Headbutt42Knockback
Allosaurus55Pack Bite55Pack: +25% each
Therizinosaur52Claw swipe52Harvests efficiently
Spino55Bite/Swipe55Hydration: x1.5
Megalodon42Bite42Aquatic only
Wyvern (fire)55Bite/Breath55Breath: 100 base
Velonasaur46Quill Ranged46Spin attack: AoE
🛡️ Armor Damage Reduction Reference
Armor Type Armor Rating Dmg Reduction % Notes
Cloth Armor (full)~100~16.7%Very low protection
Hide Armor (full)~200~28.6%Early-game standard
Chitin Armor (full)~250~33.3%Mid-game
Flak Armor (full set)~500~50%Endgame PvP standard
Riot Armor (full)~600~54.5%Premium protection
Tek Armor (full)~800~61.5%Max set bonus
Saddle (primitive)~20~16.7%Basic dino protection
Saddle (mastercraft)~80~44.4%High-end BP saddle
Saddle (ascendant)~124~55.4%Near max possible
📐 Armor Formula: Damage Reduction % = Armor / (Armor + 200) x 100. A character or dino with 500 armor rating takes 50% less damage. Armor-penetrating weapons (Longneck, Tek, Explosives) bypass this formula entirely.
📈 Quality Bonus by Tier
Item Quality Quality Bonus Range Example (Longneck) Availability
Primitive0%280 dmgCrafted / Looted
Ramshackle1–49%281–417 dmgLow-tier drops
Apprentice50–99%420–557 dmgMid-tier drops
Journeyman100–199%560–837 dmgHigh-tier drops
Mastercraft200–299%840–1117 dmgBoss loot / Beacons
Ascendant300–755%1120–2394 dmgDeep cave drops

Note: This article is based on real conversations and community thinking about the mechanics of Damage in ARK: Survival Evolved and ARK: Survival Climbed.

In ARK, the base Damage forms a unique trait. It ranges based on the creature or the player, as well as based on the state of the used weapon. Quality of weapon or ammo does not change the base of Damage.

How Damage Works in ARK and ARK: Survival Climbed

An ascendant 100% quality and primitive 100% quality hit gives the same Damage one to the other. Only the ascendant has better stats for durability which causes it to last more in the long term. On the other hand it requires more materials to build and fix.

Percentage of Damage in weapon actions works as a multiplier for the base Damage. So 200% causes the weapon attacks to double compared to the basic level. There is an option called “floating Damage text for results”, that allows the real numbers of Damage to appear on the screen.

To turn it on, add the line ShowFloatingDamageText=truth to the file GameUserSettings.ini. One finds this file in the directory of Steam under ARK, then ShooterGame, Saved, Config and WindowsNoEditor. Every setting in the advanced menu can be changed by something typed in here, so do recal that.

Specifically the melee fights Damage based on four elements: base Damage of weapon, multiplier of item quality for weapon, multiplier of melee Damage for survivor and item setting of the player on the server. For player, the standard melee Damage matches 100%.

Changing the setting of player Damage on server does more than simply boost the attack Damage. It also expands the Damage from fall and from hitting by means of bare fists. In ARK Climbed, the fall Damage works differently than one hopes.

In the old Evolved version, the maximum fall Damage was only under 500 points of health. In Climbed, this system seems less precise. Even player with 650 points of health can die because of fall.

Wearing tech boots does not always save against death from fall. Also ridden creatures can seriously suffer because of falls. A high level Rex died just after a jump off a tiny slope only around five to ten metres high, losing about six thousand points of health.

Armour plays a big role for reducing the incoming Damage. Without armour one receives 100% of the Damage. With 100 points of armour, the received Damage drops too around 66.7%.

At 200 points of armour, the received Damage falls to almost 50%.

Some creatures are able to Damage certain kinds of structures. There are lists that show that creatures can destroy stone, metal or other levels. Structures under the stone level sometimes receive random small amounts of Damage without clear attack origin.

Some creatures in the game also have changes for headhits and other multipliers of Damage. Interestingly, some dinosaurs attack the rider instead of the ridden creature itself. There is also a setting for multiplier ofplayer Damage, that acts on the amount of weapon Damage that players do to ridden dinosaurs.

ARK Damage Calculator: Calculate Weapon & Dino Damage

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