⚔️ Crit DPS Calculator
Calculate your true DPS with critical hits — factor in crit chance, crit multiplier, and attack speed
| Crit Chance | 150% Multi | 200% Multi | 250% Multi | 300% Multi | 400% Multi |
|---|---|---|---|---|---|
| 10% | 1.05x | 1.10x | 1.15x | 1.20x | 1.30x |
| 20% | 1.10x | 1.20x | 1.30x | 1.40x | 1.60x |
| 30% | 1.15x | 1.30x | 1.45x | 1.60x | 1.90x |
| 40% | 1.20x | 1.40x | 1.60x | 1.80x | 2.20x |
| 50% | 1.25x | 1.50x | 1.75x | 2.00x | 2.50x |
| 60% | 1.30x | 1.60x | 1.90x | 2.20x | 2.80x |
| 70% | 1.35x | 1.70x | 2.05x | 2.40x | 3.10x |
| 80% | 1.40x | 1.80x | 2.20x | 2.60x | 3.40x |
| 90% | 1.45x | 1.90x | 2.35x | 2.80x | 3.70x |
| 100% | 1.50x | 2.00x | 2.50x | 3.00x | 4.00x |
| Atk Speed | No Crit DPS | +40% Crit | Crit Gain |
|---|---|---|---|
| 0.5/s | 250 | 350 | +40% |
| 1.0/s | 500 | 700 | +40% |
| 1.5/s | 750 | 1,050 | +40% |
| 2.0/s | 1,000 | 1,400 | +40% |
| 3.0/s | 1,500 | 2,100 | +40% |
| 4.0/s | 2,000 | 2,800 | +40% |
| Crit Multi | DPS Multi | vs 150% | Rating |
|---|---|---|---|
| 100% | 1.00x | baseline | None |
| 150% | 1.20x | +0% | Low |
| 175% | 1.30x | +8% | Low |
| 200% | 1.40x | +17% | Good |
| 250% | 1.60x | +33% | Great |
| 300% | 1.80x | +50% | Meta |
| Formula | Description | Example |
|---|---|---|
| Effective DPS Multi | 1 + (CC% x (CM% - 100%) / 10000) | CC=40, CM=200 → 1.40x |
| Average Hit Damage | Base x [(1-CC) + CC x (CM/100)] | 500 x [(0.6)+(0.4x2)] = 700 |
| Raw DPS | Avg Hit Damage x Attack Speed | 700 x 1.5 = 1,050 |
| Effective DPS | Raw DPS x (1 - Armor Reduction) | 1,050 x 0.9 = 945 |
| Time-to-Kill | Enemy HP / Effective DPS | 10,000 / 945 = 10.58s |
| Crit Bonus per hit | (Crit Dmg - Normal Dmg) x CC% | (1000-500)x0.4 = 200 avg |
| Crit DPS Gain % | (Eff DPS Multi - 1) x 100% | (1.40 - 1) x 100 = 40% |
| Game Type | Default Crit% | Default Multi | Cap | Notes |
|---|---|---|---|---|
| ARPG (General) | 5% | 150% | 100% | Nodes/gear scale both |
| MMO DPS Class | 10–15% | 150–175% | Varies | Role-based diminishing returns |
| Shooter RPG | 0% | 200% | 100% | Usually headshot-based |
| Turn-Based RPG | 10% | 150% | 255/100% | Often RNG-based, no build control |
| Action RPG Soulslike | 0% | 130–150% | 100% | Specific weapon/stat scaling |
| Tactical RPG | 5–20% | 150% | 100% | Terrain/skill bonuses apply |
Critical dps turns around the amount of damage that character can deal each second, when critical hits enter the math. It shows how quickly enemies die under a character’s attacks. Basic calculation is made up of average damage of one shot, multiplied by number of shots each second.
Even so today’s games make everything much harder than that. Weapons and skills usually include extra factors and the most common of them are the critical damages, that work according to a set ratio called critical chance.
How Critical Hits Affect DPS
Critical damage simply multiplies the damage. It shows how many percent a normal shot gets stronger when crit hits land. In some games critical shots simply double the dealt wound directly.
The chance to reach crits depends on the critical chance, that one can raise by means of gears, skills and various bonuses.
Common advice for building characters with critical dps is the ratio 1:2 between crit rate and critical damage. So, if your hero has 50% of crit rate, aim for around 100% of critical damage. That ratio ensures the maximum average wound, without need to trust blind chance in the roll of stats.
It is fairly simple to reach 40% of crit rate for characters, but above 80% is almost impossible, because it requires very lucky values in stats.
The weakest minimal level of crit rate four a dps-character comes at around 50%. Good and stable spots start at 70% or more. Players commonly work to 75% or more during fights for any dps-hero.
Some area effects, for example Rutilanta Arena, require a set amount of critical chance only to activate. Getting 70% of crit value normally requires a weapon, that carries crit rate as secondary stat.
For mainstream dps-characters, a solid target is something between 70 and 200 in the critical ratio. Helpers can get by with less, say 50 to 100 as minimum. The main point is not to insist on ideal ratios, but ensure, that the hero’s crit hits land often enough to deliver steady wound.
Bits with high critical damage work great for dps-characters. Heroes, that already get critical chance from their skills or passive effects, gain more from building critical damage in gears. Instead, characters with natural critical damage should favor items with crit rate.
All this depends on the stats, that the hero already brings.
Some skills themselves create critical values in their effects. Attack speed also matters, because more frequent shots give more chances for crits each second. Tools like a calculator for dps help to show, whether adding critical chance, damage or attack speed gives the strongest boost.
For instance, in a certain game, one single percent of critical chance raised thedps by almost 300 points, while one percent of critical damage added only around 35. Such difference shows how useful critical chance can be.
