Polytopia Damage Calculator – Optimize Your Battle Strategy

⚔️ Polytopia Damage Calculator

Predict exact combat outcomes — attacker damage, retaliation, and surviving HP

Quick Presets
🗡️ Attacker Stats
🛡️ Defender Stats
💡 Tip: The damage formula uses attack force = attack × (currentHP / maxHP). Damage dealt = round(force × 4.5 / defense). Defense includes the terrain bonus. Knights and catapults do not receive retaliation damage.
📊 Unit Stats Reference
2
Warrior ATK
3
Swordsman ATK
3.5
Knight ATK
5
Giant ATK
📖 Complete Unit Stats Table
Unit ATK Max HP DEF Range Movement Skills
Warrior210211Dash
Rider210112Dash, Escape
Archer210121Dash, Fortify
Swordsman315311Dash
Catapult410031No Retaliation
Knight3.510113Dash, Persist, No Retal.
Defender115311Dash, Fortify
Giant540411Dash
Mind Bender010111Heal, Convert
Boat1112Carry, Dash
Ship2223Carry, Dash
Battleship4323Carry, Dash, Scout
Amphibian210112Dash, Swim
Tridention315122Dash, Swim
Crab440411Dash, Swim
Polytaur215112Dash
Navalon430412Dash, Swim, Carry
Dragon Egg010200Grow
Baby Dragon315312Dash, Fly, Grow
Fire Dragon420323Dash, Fly, Splash
🏔️ Terrain Defense Bonuses
Terrain / Structure Defense Bonus Notes
Open Field+0No bonus
Field (crops, ruins)+1Slight cover
Forest+2Standard cover
Mountain+3High ground bonus
City / Wall+4Maximum terrain defense
🧮 Damage Formula Reference
Step Formula Description
1attackForce = atk × (curHP / maxHP)Attack scaled by remaining HP ratio
2totalDef = baseDef + terrainBonusDefense includes terrain
3damage = round(attackForce × 4.5 / totalDef)Core damage formula
4Retaliation uses same formulaDefender retaliates with updated HP
5Veteran: maxHP += 5Veterans gain 5 bonus max HP
⚔️ No Retaliation: Knights and Catapults do not take retaliation damage. Mind Benders have 0 ATK and convert instead of dealing damage. Naval unit HP is inherited from the embarked unit.

The Battle of Polytopia is a nice, awarded, strategic 4X-game. That means that the game mostly deals with exploration, expansion, exploitation and extermination. You take the role of tribal ruler and try to build civilisation, while you compete against hostile tribes.

One can play alone or online in multiplayer mode for up to 16 players on PC and Mac, and the game includes automatic matchmaking. There are 16 different tribes split across the Square, and each has own traits, strengths and weaknesses.

How Damage Works in Polytopia

In Polytopia the Damage can be quite a lot confusing. The stats of the units are hidden in invisible formula to give the final amount of Damage. It is not very clear, but this is how it works.

Damage is counted by a formula, where the attack result is teh amount of Damage done by the attacker, and the defensive result is the amount of return Damage done by the defender. Defensive bonus of 1 means no bonus, while 1,5 is the standard bonus.

The biggest Damage that some unit can do is its relevant battle value multiplied by 4,5 and rounded upward. During attack one uses the attack value, and during return one rather uses the defensive value. Health also really matters.

A unit with 6 HP can be immediately killed by a unit with 10 HP. But usually, a 10-HP unit striking another 10-HP unit will do only 5 of Damage, and the defender takes 5 of return Damage back. Damage seems to bee a function of the health percentage, which explains why a veteran with 6 health sometimes can do less Damage than a non-veteran with the same health.

Can feel truly troubling, when your unit dies and the enemy stays living with only 1 HP left. Here basic calculators become useful.

You can choose a troop in the game, and holding pressed on hostile troop shows how much Damage each unit would receive, on condition that they can reach one the other. If you type “polytopia calculator” in Google, you also find helpful tools. A popular choice is the Polytopia Basic Calculator done in Python; it now is open source and tracks decimal hit points.

Another unofficial combat calculator was done with improved interface to help players plan attack moves, counting attack and defensive Damage and showing the results early. Those tools allow players to enter units, health and bonuses for precise attack and return results.

There is also an interesting unit that deserves mention. It works as a replacement of the city Giant. Its HP is half, and its attack and defence is lower than normal giants, but its move range is 2 and it has the dash ability, so it moves much more quickly.

When itkills enemies, its real value becomes clearly visible.

Polytopia Damage Calculator – Optimize Your Battle Strategy

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