🔨 Mace Damage Calculator
Calculate true DPS, burst damage & effective output for any mace build
| Mace Type | Base Dmg Range | Atk Speed | Base DPS | Weight (lbs) | STR Scaling | Best For |
|---|---|---|---|---|---|---|
| Light Mace | 12 – 18 | 1.6/s | 24.0 | 2.5 – 3.5 | 40% | Fast attacks, low STR |
| War Mace | 20 – 30 | 1.2/s | 30.0 | 4.0 – 6.0 | 60% | Balanced fighters |
| Great Mace | 35 – 50 | 0.8/s | 34.0 | 8.0 – 12.0 | 85% | High STR, slow burst |
| Flanged Mace | 28 – 40 | 1.1/s | 37.4 | 5.0 – 7.0 | 70% | Armor penetration |
| Morning Star | 22 – 36 | 1.0/s | 29.0 | 4.5 – 6.5 | 65% | Crit builds |
| Spiked Club | 18 – 26 | 1.3/s | 28.6 | 3.0 – 5.0 | 50% | Bleeding & crit |
| STR Value | 40% Scaling Bonus | 60% Scaling Bonus | 85% Scaling Bonus | Total w/ 30 Base Avg |
|---|---|---|---|---|
| 40 | +16 | +24 | +34 | 46 – 64 |
| 60 | +24 | +36 | +51 | 54 – 81 |
| 80 | +32 | +48 | +68 | 62 – 98 |
| 100 | +40 | +60 | +85 | 70 – 115 |
| 130 | +52 | +78 | +110 | 82 – 140 |
| 160 | +64 | +96 | +136 | 94 – 166 |
| 200 | +80 | +120 | +170 | 110 – 200 |
| Target Armor | 0% Pen – Mitigation | 15% Pen – Mitigation | 30% Pen – Mitigation | 50% Pen – Mitigation |
|---|---|---|---|---|
| 100 | 9.1% | 7.7% | 6.5% | 4.8% |
| 200 | 16.7% | 14.3% | 12.1% | 9.1% |
| 400 | 28.6% | 25.0% | 21.6% | 16.7% |
| 600 | 37.5% | 33.3% | 29.1% | 23.1% |
| 800 | 44.4% | 40.0% | 35.4% | 28.6% |
| 1000 | 50.0% | 45.5% | 40.8% | 33.3% |
Note: This article is based on combined information from the actual world and video games regarding Damage of Mace.
Mace is a slow weapon for close fight. In Minecraft, one makes it by means of breeze rod and heavy core. Its main advantage is made up of extra Damage according to the height of fall of the player before hitting the enemy.
Mace Damage in Minecraft and Real Life
Hitting during fall removes the Damage of fall itself and adds bonus Damage according to the covered distance. The longer the fall the bigger the Damage. In theory, Mace is able to reach infinite level of Damage.
When one uses it standing on ground, Mace delivers 6 spots of health as Damage in full round. That matches the same amount as iron sword. In the Java Version, it has the slowest attack speed of 0.6 in the game.
Without fall, used normally, it causes only 3.6 Damage. The base of Damage one keeps low becuase most players apply it like this, as designed, falling on opponents.
Even so, limits exist. In Minecraft the fall-fatal limit counts at 78.4 metres per second. This stops using Mace for one-hit killing of bosses only by means of flight or building of really high tower.
Even passing the fatal pace, adding height still grows the Damage, but the curve of Damage flattens naturally outside.
Mace can brake, if too much Damage happens at once. Every spot of bonus Damage costs 2.5 from the durability, rounded down. If the Damage reaches 110 or more, Mace breaks right away.
One can fix it by means of breeze rods.
Wind Burst is an enchantment for Mace. Lower levels of Wind Burst work more effectively in usage, because higher levels launch the player very high, which makes it hard to control the landing of blows. Wind Burst 1 usually is enough to one-hit most of the common mobs.
At Wind Burst 3 one flies 25 blocks in the air, which makes aiming difficult and missing blows forces you too suffer the Damage of fall itself. Mace is a weapon of big risk and big prize. A missed attack results in taking all that fall Damage yourself.
Outside Minecraft, Mace causes striking Damage. Standard Mace gives 1d6 for Damage and weighs 4 pounds. Critical blows double the basic dice of Damage, turning one d6 into 2d6. Skill with Mace makes it possible to add skill bonus to attack rolls.
Historically, Mace delivers crushing force, that beats hard protections. They crush armours, helmets and bones. Against mail, padded armour or plate with gaps, a blow of Mace can knock someone out without real piercing.
Flanged Mace grabs metal instead of slipping, giving more force to wearers of armour. That could hurt chain armour and dent joined plates, limiting the movement of the wearer. Mace was used mainly by knights, because theextra force was needed to likely cause Damage through chain armour.
