Mace Damage Calculator: Maximize Your DPS Output

🔨 Mace Damage Calculator

Calculate true DPS, burst damage & effective output for any mace build

Quick Presets
📝 Weapon & Character Stats
🎯 Your Mace Damage Results

📊 Mace Type Reference Stats
How to use this table: Base damage ranges assume a character with 50 STR. Actual damage scales with your STR stat and weapon scaling factor. DPS is calculated at standard attack speed with no buffs.
Mace Type Base Dmg Range Atk Speed Base DPS Weight (lbs) STR Scaling Best For
Light Mace12 – 181.6/s24.02.5 – 3.540%Fast attacks, low STR
War Mace20 – 301.2/s30.04.0 – 6.060%Balanced fighters
Great Mace35 – 500.8/s34.08.0 – 12.085%High STR, slow burst
Flanged Mace28 – 401.1/s37.45.0 – 7.070%Armor penetration
Morning Star22 – 361.0/s29.04.5 – 6.565%Crit builds
Spiked Club18 – 261.3/s28.63.0 – 5.050%Bleeding & crit
💯 STR Scaling Damage Bonus Reference
STR Value 40% Scaling Bonus 60% Scaling Bonus 85% Scaling Bonus Total w/ 30 Base Avg
40+16+24+3446 – 64
60+24+36+5154 – 81
80+32+48+6862 – 98
100+40+60+8570 – 115
130+52+78+11082 – 140
160+64+96+13694 – 166
200+80+120+170110 – 200
🛡 Armor Mitigation vs. Penetration
Target Armor 0% Pen – Mitigation 15% Pen – Mitigation 30% Pen – Mitigation 50% Pen – Mitigation
1009.1%7.7%6.5%4.8%
20016.7%14.3%12.1%9.1%
40028.6%25.0%21.6%16.7%
60037.5%33.3%29.1%23.1%
80044.4%40.0%35.4%28.6%
100050.0%45.5%40.8%33.3%
Key Mace Benchmarks
1.5x
Avg Crit Multi
85%
Max STR Scaling
37.4
Best Base DPS
3
Max Buff Stacks
50%
Max Armor Pen
0.8/s
Slowest AtkSpd
1.6/s
Fastest AtkSpd
12 lbs
Heaviest Mace
💡 Damage Formula Used: Effective Damage = (Base Avg + STR Bonus + Flat Bonus) × (1 + %Bonus/100) × Crit Modifier × Armor Modifier. DPS = Effective Damage × Attacks per Second.
⚠ Armor Formula: Damage Reduction = Effective Armor / (Effective Armor + 100) where Effective Armor = Target Armor × (1 – Armor Pen/100). Maces are known for bonus damage vs. armored targets in many systems.

Note: This article is based on combined information from the actual world and video games regarding Damage of Mace.

Mace is a slow weapon for close fight. In Minecraft, one makes it by means of breeze rod and heavy core. Its main advantage is made up of extra Damage according to the height of fall of the player before hitting the enemy.

Mace Damage in Minecraft and Real Life

Hitting during fall removes the Damage of fall itself and adds bonus Damage according to the covered distance. The longer the fall the bigger the Damage. In theory, Mace is able to reach infinite level of Damage.

When one uses it standing on ground, Mace delivers 6 spots of health as Damage in full round. That matches the same amount as iron sword. In the Java Version, it has the slowest attack speed of 0.6 in the game.

Without fall, used normally, it causes only 3.6 Damage. The base of Damage one keeps low becuase most players apply it like this, as designed, falling on opponents.

Even so, limits exist. In Minecraft the fall-fatal limit counts at 78.4 metres per second. This stops using Mace for one-hit killing of bosses only by means of flight or building of really high tower.

Even passing the fatal pace, adding height still grows the Damage, but the curve of Damage flattens naturally outside.

Mace can brake, if too much Damage happens at once. Every spot of bonus Damage costs 2.5 from the durability, rounded down. If the Damage reaches 110 or more, Mace breaks right away.

One can fix it by means of breeze rods.

Wind Burst is an enchantment for Mace. Lower levels of Wind Burst work more effectively in usage, because higher levels launch the player very high, which makes it hard to control the landing of blows. Wind Burst 1 usually is enough to one-hit most of the common mobs.

At Wind Burst 3 one flies 25 blocks in the air, which makes aiming difficult and missing blows forces you too suffer the Damage of fall itself. Mace is a weapon of big risk and big prize. A missed attack results in taking all that fall Damage yourself.

Outside Minecraft, Mace causes striking Damage. Standard Mace gives 1d6 for Damage and weighs 4 pounds. Critical blows double the basic dice of Damage, turning one d6 into 2d6. Skill with Mace makes it possible to add skill bonus to attack rolls.

Historically, Mace delivers crushing force, that beats hard protections. They crush armours, helmets and bones. Against mail, padded armour or plate with gaps, a blow of Mace can knock someone out without real piercing.

Flanged Mace grabs metal instead of slipping, giving more force to wearers of armour. That could hurt chain armour and dent joined plates, limiting the movement of the wearer. Mace was used mainly by knights, because theextra force was needed to likely cause Damage through chain armour.

Mace Damage Calculator: Maximize Your DPS Output

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