Elden Ring Damage Calculator – Optimize Your Build

⚔️ Elden Ring Damage Calculator

Estimate your Attack Rating, scaling bonuses, and final damage against enemies

Quick Presets
🎮 Weapon & Stats
📊 Character Stats
🛡️ Enemy Defenses & Negation
💡 Tip: Two-handing multiplies your effective STR by 1.5x for scaling calculations. For split-damage weapons (physical + elemental), each damage type is reduced separately by the enemy’s corresponding defense and negation. This means pure physical weapons often deal more actual damage than split-damage weapons with the same total AR.
Total Attack Rating
AR (Physical + Elemental)
Estimated Damage
per hit (after defense)
Physical AR
base + scaling
Elemental AR
base + scaling
📖 Stat Soft Cap Reference
55 / 80
STR Caps
55 / 80
DEX Caps
50 / 80
INT Caps
50 / 80
FTH Caps
🗡️ Weapon Base AR at Max Upgrade
WeaponTypePhys ARElem ARBest Scaling
Lordsworn Straight SwordStraight Sword229STR/DEX C/C
UchigatanaKatana237DEX B
ClaymoreGreatsword264STR/DEX C/C
Greatsword (Colossal)Colossal Sword326STR B
MoonveilKatana178149 (Magic)INT B
Blasphemous BladeGreatsword242156 (Fire)FTH B
Rivers of BloodKatana178130 (Fire)ARC B
Dark Moon GreatswordGreatsword197170 (Magic)INT B
Coded SwordStraight Sword0216 (Holy)FTH B
Giant-CrusherColossal330STR A
🛡️ Enemy Defense Reference
Enemy / BossPhys DefPhys Neg %Weak To
Standard Soldier10015%Strike
Crucible Knight13035%Lightning
Margit, the Fell Omen11222%Bleed / Fire
Godrick the Grafted11818%Fire / Poison
Radahn12525%Scarlet Rot
Malenia, Blade of Miquella10510%Fire / Frost
Radagon / Elden Beast14030%Fire / Bleed (Radagon)
Player (Bull-Goat Set)15538%Strike / Magic
Damage Modifier Reference
ModifierBonusConditionStacks?
Counter Hit (Spear Talisman)+15% to +40%Attack during enemy actionYes
Charged R2+13% to +30%Fully charge heavy attackYes
Two-Hand STR Bonus1.5x effective STRTwo-handing weaponN/A
Shard of Alexander+15% skillWeapon Skill damageYes
Red-Feathered Branchsword+20% at low HPHP below 20%Yes
Ritual Sword Talisman+10% at full HPHP at maxYes
Lord of Blood Exultation+20% for 20sBlood loss triggered nearbyYes
Flame, Grant Me Strength+20% Phys+FireIncantation buffYes
Golden Vow+15% ATK / +10% DEFIncantation / Ash of WarLimited
💡 Defense Formula Tip: Elden Ring uses a tiered defense formula. If your AR is higher than the enemy’s flat defense, damage reduction is less severe. When AR is lower than defense, the penalty increases dramatically. For split-damage weapons, each component (physical & elemental) is calculated independently against the corresponding defense — this double-dipping is why pure physical often outperforms split damage at the same total AR.

Elden Ring splits its Damage into two main categories: physical and elemental. Knowing how it works can help with the choice of weapons and spells.

Physical Damage comes from attacks with melee weapons against enemies. It splits into four kinds: normal, striking bitter, and piercing. Normal Damage is commonly just called physical, and it works as a baseline for those attacks that are not especially sharp, heavy or slim.

How Damage Works in Elden Ring

Weapons like axes and straight swords use normal Damage. Also many heavy blade weapons fall into this category, for instance halberds and colossal swords. Even some spells, like rotten breath and rocky sling, do physical Damage.

Only few enemies truly are weak against normal Damage, except those that widely resist physical Damage. Physical Damage is considered the best of the basic kinds.

Elemental Damage covers fire, holy, lightning and magic. Fire works well against many enemies. Magic widely also wroks, although enemies with high resistance to magic appear already early in the game.

Lightning and magic commonly work alike in function.

While you look at statistics of a weapon, the left side shows basic Damage, and the right shows the scaling part. For instance, the uchigatana, which is the starting weapon for samurai, can have 115+18 attack power, which is the total Damage that it does. Ashes of war can change both the basic Damage and the scaling of a weapon.

Here is where the troubles start. Weapons with two kinds of Damage suffer from the problem of split Damage. Every kind of Damage passes through the same resistance of the enemy.

So a weapon that does striking and holy Damage must beat striking resistance and then holy resistance separately. A weapon with only one kind of Damage only faces one resistance wall, which commonly gives bigger real Damage. In older games from FromSoftware, that made elemental infusions almost never worth it.

In Elden Ring on the other hand, the boost in Damage through infusions is so big that it usually deserves the choice, unless the boss clearly resists that element.

The increase of Damage in late game commonly hurts. After the main area enemies become very hard to hurt. Even average enemies take big chunks of health from normal attacks.

The amount of extra Damage climbs higher than healing and vigor, to stay competitive. In prior titles from FromSoftware 25 to 30 vigor was enough for the endgame, but in Elden Ring 40 to 60 vigor is what most builds require. Some bosses have basic combo attacks that almost instantly kill players.

The DLC content follows the same pattern, where everything does massive Damage even threw heavy armor and big shields.

Using items like scorpion rings and mixed physics, one can boost Damage, which truly changes things, turning 100-140-basic blows into 500 Damagagainst the right enemy.

Elden Ring Damage Calculator – Optimize Your Build

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