🎯 Arc Raiders Damage Calculator
Calculate DPS, TTK, and burst damage for any weapon build — with armor, weakspot & headshot modifiers
| Weapon | Base DMG | Fire Rate | Mag Size | Base DPS | HS Mult |
|---|---|---|---|---|---|
| Assault Rifle | 45 | 600 RPM | 30 | 450 | 2.0x |
| SMG | 28 | 900 RPM | 40 | 420 | 2.0x |
| Bolt Rifle | 120 | 60 RPM | 5 | 120 | 2.5x |
| Shotgun | 85 | 60 RPM | 8 | 85 | 2.0x |
| LMG | 38 | 750 RPM | 100 | 475 | 2.0x |
| Pistol | 35 | 400 RPM | 15 | 233 | 2.0x |
| Armor Tier | Damage Multiplier | Reduction % | Typical Enemy | Shots to Kill (AR) |
|---|---|---|---|---|
| No Armor | 1.0x | 0% | Scout Drone | 7 |
| Light Armor | 0.85x | 15% | Raider Soldier | 8 |
| Medium Armor | 0.70x | 30% | Enforcer Bot | 10 |
| Heavy Armor | 0.50x | 50% | Shield Carrier | 14 |
| Elite Armor | 0.40x | 60% | Boss Unit | 17 |
| Hit Type | Base Multiplier | vs Light Armor | vs Med Armor | vs Heavy Armor |
|---|---|---|---|---|
| Body Shot | 1.0x | 0.85x | 0.70x | 0.50x |
| Headshot (2.0x) | 2.0x | 1.70x | 1.40x | 1.00x |
| Weakspot (+50%) | 1.5x | 1.28x | 1.05x | 0.75x |
| HS + Weakspot | 3.0x | 2.55x | 2.10x | 1.50x |
arc raiders cast you in a big multiplayer adventure set in future Earth, that is fully run by ARCH. A kind of strange machine power. To survive here, you must truly understand how the damage truly works in that world.
Basically, weapons are what the players in arc raiders depend on to deal damage and beat enemies, whether ARCH or other players. Every weapon belongs to a certain attack type (rifle), shotgun, such causes, depending on its fire style and ammo. The kind of ammo that one loads in the weapon has big effect on how well it works against ARCH enemies.
How Weapons, Ammo and Shields Work in Arc Raiders
Here the key spot though: the bullets themselves do not have their own damage values. Only the weapons themselves have them. Although weapons that are made for heavier ammos usually give stronger hits.
Because each weapon takes only one type of ammo, if something is especially great for heavy ammo, you can not simply load middle bullets and hope that it will work.
Heavy ammo works best against Arches. Middle bullets, the smaller ones gives fine. Light ammos are your main pick against other raiders.
Shields lower the incoming damage based on their kind, light, middle or heavy are the only available options now. Breaking through shields does not truly exist in taht game; it is simply direct reduction of damage.
Some weapons clearly state that they give bigger damage for headshots. Whether other shots do the same for all body parts, that is honestly unclear. For instance, the Burletta gives double damage when you hit a headshot instead of the body.
Tests showed that it takes five headshots or around ten body shots to drop a target, although the distance became a factor one time. Fall damage is quite soft. A fall from a lot up only drops you, not truly kill you outright.
When you damage a raider, you will sea an icon appear up, that details exactly how much goes to his shield and how much hits his real health. The health reaches maximum at 100. Your results page even splits the damage between the total amount that you gave, and what passed after the shield.
For info, the XP for damage in arc raiders counts only if you hit the health directly, hits to shields do not count.
Attacking becomes interesting in situations with squads. If two players shoot the same ARCH, the amounts of damage split based on who truly gave what. Working together truly matters.
The Hullcracker is a grenade launcher of rare kind, built specially to destroy Arches. It hits them very strongly, but does not touch raiders, so you will surely need a second weapon for PvP areas. Some weapons that seem weak at distance, the Rattler, Hairpin and Arpeggio; actually give good damage if one checks the numbers.
Shields lose one point for every bit of damage that they take.
Ordeals give weekly challenges, like hitting Leapers with damage or finishing other specific targets, and you get points without need of PvP. For the challenge of Spotter, fully destroying aroundthirteen Spotters gives you around 4000 points.
