Arc Raiders Damage Calculator: Optimize Your Loadout

🎯 Arc Raiders Damage Calculator

Calculate DPS, TTK, and burst damage for any weapon build — with armor, weakspot & headshot modifiers

Quick Presets
🔧 Weapon & Target Parameters
💡 Accuracy Tip: Headshot % and Weakspot % stack multiplicatively for their respective shots. Input realistic values for your playstyle — typical PvE accurate fire is 20–35% headshots.
🎯 Damage Output Results
📊 Weapon Base Stats Reference
Weapon Base DMG Fire Rate Mag Size Base DPS HS Mult
Assault Rifle45600 RPM304502.0x
SMG28900 RPM404202.0x
Bolt Rifle12060 RPM51202.5x
Shotgun8560 RPM8852.0x
LMG38750 RPM1004752.0x
Pistol35400 RPM152332.0x
🛡 Armor Damage Reduction Reference
Armor Tier Damage Multiplier Reduction % Typical Enemy Shots to Kill (AR)
No Armor1.0x0%Scout Drone7
Light Armor0.85x15%Raider Soldier8
Medium Armor0.70x30%Enforcer Bot10
Heavy Armor0.50x50%Shield Carrier14
Elite Armor0.40x60%Boss Unit17
Time-to-Kill Reference (300 HP Target)
0.87s
AR vs No Armor
1.24s
AR vs Med Armor
1.50s
Bolt vs No Armor
0.93s
SMG vs No Armor
💥 Headshot & Weakspot Multiplier Table
Hit Type Base Multiplier vs Light Armor vs Med Armor vs Heavy Armor
Body Shot1.0x0.85x0.70x0.50x
Headshot (2.0x)2.0x1.70x1.40x1.00x
Weakspot (+50%)1.5x1.28x1.05x0.75x
HS + Weakspot3.0x2.55x2.10x1.50x
📌 Note on Shotguns: Shotgun DPS shown is per-shell. Actual shotgun output = pellet damage x pellet count. Use base damage as total shell damage for accurate TTK calculation. Typical pellet count is 8 per shell.

arc raiders cast you in a big multiplayer adventure set in future Earth, that is fully run by ARCH. A kind of strange machine power. To survive here, you must truly understand how the damage truly works in that world.

Basically, weapons are what the players in arc raiders depend on to deal damage and beat enemies, whether ARCH or other players. Every weapon belongs to a certain attack type (rifle), shotgun, such causes, depending on its fire style and ammo. The kind of ammo that one loads in the weapon has big effect on how well it works against ARCH enemies.

How Weapons, Ammo and Shields Work in Arc Raiders

Here the key spot though: the bullets themselves do not have their own damage values. Only the weapons themselves have them. Although weapons that are made for heavier ammos usually give stronger hits.

Because each weapon takes only one type of ammo, if something is especially great for heavy ammo, you can not simply load middle bullets and hope that it will work.

Heavy ammo works best against Arches. Middle bullets, the smaller ones gives fine. Light ammos are your main pick against other raiders.

Shields lower the incoming damage based on their kind, light, middle or heavy are the only available options now. Breaking through shields does not truly exist in taht game; it is simply direct reduction of damage.

Some weapons clearly state that they give bigger damage for headshots. Whether other shots do the same for all body parts, that is honestly unclear. For instance, the Burletta gives double damage when you hit a headshot instead of the body.

Tests showed that it takes five headshots or around ten body shots to drop a target, although the distance became a factor one time. Fall damage is quite soft. A fall from a lot up only drops you, not truly kill you outright.

When you damage a raider, you will sea an icon appear up, that details exactly how much goes to his shield and how much hits his real health. The health reaches maximum at 100. Your results page even splits the damage between the total amount that you gave, and what passed after the shield.

For info, the XP for damage in arc raiders counts only if you hit the health directly, hits to shields do not count.

Attacking becomes interesting in situations with squads. If two players shoot the same ARCH, the amounts of damage split based on who truly gave what. Working together truly matters.

The Hullcracker is a grenade launcher of rare kind, built specially to destroy Arches. It hits them very strongly, but does not touch raiders, so you will surely need a second weapon for PvP areas. Some weapons that seem weak at distance, the Rattler, Hairpin and Arpeggio; actually give good damage if one checks the numbers.

Shields lose one point for every bit of damage that they take.

Ordeals give weekly challenges, like hitting Leapers with damage or finishing other specific targets, and you get points without need of PvP. For the challenge of Spotter, fully destroying aroundthirteen Spotters gives you around 4000 points.

Arc Raiders Damage Calculator: Optimize Your Loadout

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