ACC FOV Calculator: Find Your Perfect Field of View

🏎️ ACC FOV Calculator

Calculate your perfect Field of View for Assetto Corsa Competizione

Quick Presets
📏 Setup Configuration
💡 Measurement Tip: Measure from the center of your eyes to the center of the screen. For triple screens, measure to the center monitor only. Sit in your normal driving position when measuring.
✅ Your ACC FOV Results
📊 FOV Reference Table — Common Setups
Screen Size Aspect Ratio Distance (cm) Recommended FOV Setup Type
24"16:955 cm53°Single
24"16:965 cm46°Single
27"16:960 cm51°Single
27"16:975 cm42°Single
32"16:970 cm52°Single
34"21:970 cm60°Ultrawide
49"32:980 cm68°Super Ultrawide
3x 24"48:965 cm130°Triple
3x 27"48:965 cm140°Triple
VR0 (Auto)VR Headset
🎮 ACC FOV Quick Reference Stats
VR FOV Setting
50°
Typical Single Screen
130°
Triple Screen Avg
Min FOV Increment
65cm
Average Seat Distance
16:9
Most Common Ratio
60°
Human Foveal Vision
180°
Max ACC FOV
💻 Monitor Width Reference (for Distance Calculation)
Screen Size 16:9 Width (cm) 21:9 Width (cm) 16:9 Width (in) 21:9 Width (in)
24"53.1 cm62.5 cm20.9"24.6"
27"59.8 cm70.4 cm23.5"27.7"
32"70.8 cm83.4 cm27.9"32.8"
34"75.2 cm88.6 cm29.6"34.9"
49"128.3 cm50.5"
🏎️ ACC Triple Screen Note: In ACC, triple monitor FOV is entered as the total horizontal angle. The game automatically handles the side monitor angles. Enter the combined FOV value from this calculator into ACC’s "Field of View" setting.
💡 FOV Formula Explained
Formula Component Description Value Used
Screen WidthHorizontal width from diagonal + ratioCalculated from inputs
Eye DistanceDistance from eyes to screen surfaceUser measured
Base Formula2 * arctan(width / (2 * distance))Horizontal FOV
Vertical FOVDerived from horizontal + aspect ratioShown in results
Triple AdjustAdds side monitor angles + bezelApplied for triple

These bits from actual chatters and posts from the community of fake runs.

FOV, or simply FOV maybe seems simply another setting for play in Assetto Corsa Competizione, even so it ranks between the most important parts that you will have to change. It decides, how much of the virtual world shows on your screen, and it seriously affects your sense of space and the feeling of speed, when you drive. If you set it right for your need, you will right away see the change.

Simple guide to FOV in Assetto Corsa Competizione

Here is where many folks start to get confused: the measures of FOV in ACC base on vertical degrees, while most other programs, like iRacing, favour horizontal. That main difference shows, why the numbers look so different between various games. Who enters from iRacing to ACC will naturally hope for a much bigger value, but ACC simply uses another scale.

Our eyes own around 200 degrees for whole FOV, although only between 40 and 60 degrees deliver the main visual data, that we truly need. The rest comes from side sight, that mainly notcies motions and changes.

Human sight naturally stretches more broadly in horizontal than in vertical. Because of that televisions and computer monitors have the form, that they have. Even so, both Assetto Corsa and ACC stick to the vertical axis for that measurement.

Calculators for FOV exist for iRacing, ACC and even for the first Assetto Corsa. They consider the shape of your screen, the real size of your monitor, the distance, how far you sit away from it, and whether you use one single screen or triple setups. Finding the write value for it is easy, in ACC go to Settings, Chart, later FOV.

In AC it sits under Settings, Sight, Field of Sight.

Good setup of FOV certainly helps you spot braking points more faithfully while turning through corners. On the other hand, what the math suggests as precise value commonly feels too close, when you truly drive. Calculator maybe gives something around 16 degrees, what is so narrow, that you almost do not see the own car.

Most folks think, that at least 40 to 45 degrees form the basic minimum, so that you have some idea about the surroundings.

The default FOV for the viewpoint of the dashboard in ACC stands at 54 degrees, and that viewpoint is truly liked, you easily reach good times for circuits with it. Try with viewpoint 2 (the camera from the car) and keep the default FOV before changing other things is a truly clear step. Or otherwise, use a calculator to reach a guess within 10 degrees, later finally set your virtual seat position from that base.

For the home setup, a 32-inch monitor has a height of around 40 centimetres, and because the calculation of FOV in ACC depends on vertical measure, the height of the monitor matters. Sitting very far from a small screen with exact FOV could feel strange. One driver with a 22-inch monitor found, that 48 degrees works great.

Another setup, 27-inch monitor at one metre of distance… Drives at 39 degrees and works well. The main lesson here is testself and not simply trust blindly the results of calculators.

Commonly the choices for FOV were sadly limited. The versions for PlayStation pushed it truly hard to show the change of FOV. The PS5 version, shown at exhibition, indeed carries both choices for FOV and for the seat position.

Full setup of FOV is available in the first Assetto Corsa, and that same freedom should arrive also in ACC.

ACC FOV Calculator: Find Your Perfect Field of View

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